Showing posts with label the legend of spyro: the eternal night. Show all posts
Showing posts with label the legend of spyro: the eternal night. Show all posts

Tuesday, January 4, 2022

Interviews with the Composer of the hand-held ports of Spyro: The Eternal Night

Spyro fan, Waffled, interviewed Tom Miller, the composer of the Nintendo Gameboy Advance and DS versions of The Legend of Spyro: The Eternal Night

Waffled wrote:
"Last October, I reached out to Tom Miller, Composer for the Handheld TEN games (GBA and DS), to ask a few questions about his work.

I compiled all the questions and answers into a document on OneDrive (and now also a Google Docs file which I thought would look nicer but eh) and made it availbile via the links below.

I shared this around some Spyro-related Discord servers and Forums a few months ago, but I've recently just finished uploading a 'Part 2' as of yesterday and so thought it might be a good opportunity to share it here also!"


Links
OneDrive version: Part 1 | Part 2
Google Docs version: Part 1 | Part 2 

 

Sunday, May 13, 2018

The Legend of Spyro: The Eternal Night - Cynder was originally set to breathe green fire

 According to Jared Pullen, the lead artist of The Legend of Spyro: A New Beginning and The Eternal Night, Cynder was originally going to breathe green fire. Evident of this is that there are texture files in the game that has has Cynder's name along with green fire. But they scrapped it when the color was too much like Terrador and the Earth elemental color.

 
Texture files for Cynder's breath weapon